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  1. Entangled
    technology and the transformation of performance
    Autor*in: Salter, Chris
    Erschienen: 2010
    Verlag:  MIT Press, Cambridge, Massachusetts

    "Each chapter in Entangled focuses on a different form: theater scenography, architecture, video and image making, music and sound composition, body-based arts, mechanical and robotic art, and interactive environments constructed for research,... mehr

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    Staats- und Universitätsbibliothek Bremen
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    Universitätsbibliothek der Eberhard Karls Universität
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    "Each chapter in Entangled focuses on a different form: theater scenography, architecture, video and image making, music and sound composition, body-based arts, mechanical and robotic art, and interactive environments constructed for research, festivals, and participatory urban spaces. Salter's exhaustive survey and analysis shows that performance traditions have much to teach other emerging practices--in particular in the burgeoning fields of new media. Students of digital art need to master not only electronics and code but also dramaturgy, lighting, sound, and scenography. Entangled will serve as an invaluable reference for students, researchers, and artists as well as a handbook for future praxis."--Jacket.

     

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    Quelle: Verbundkataloge
    Beteiligt: Sellars, Peter (VerfasserIn eines Vorworts)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262315104; 0262315106
    Schlagworte: Technology and the arts; Arts ; Technological innovations; Arts, Modern ; 20th century; Arts, Modern ; 21st century; DIGITAL HUMANITIES & NEW MEDIA/New Media Art; ARTS/Art History/Contemporary Art; ARTS/Performance Studies/General
    Umfang: 1 Online-Ressource (xxxix, 460 Seiten), Illustrationen
  2. Closer
    performance, technologies, phenomenology
    Autor*in: Kozel, Susan
    Erschienen: 2008
    Verlag:  MIT Press, Cambridge, Mass.

    Susan Kozel draws on live performance practice, digital technologies & the philosophical approach of phenomenology. She places the human body at the centre of explorations of interactive interfaces, responsive systems & affective computing, asking... mehr

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    Susan Kozel draws on live performance practice, digital technologies & the philosophical approach of phenomenology. She places the human body at the centre of explorations of interactive interfaces, responsive systems & affective computing, asking what is to be discovered as we become closer to our computers?

     

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  3. Digital performance
    a history of new media in theater, dance, performance art, and installation
    Autor*in: Dixon, Steve
    Erschienen: 2007
    Verlag:  MIT Press, Cambridge, MA

    The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts.The past decade has seen an extraordinarily intense period of experimentation with computer... mehr

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    The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts.The past decade has seen an extraordinarily intense period of experimentation with computer technology within the performing arts. Digital media has been increasingly incorporated into live theater and dance, and new forms of interactive performance have emerged in participatory installations, on CD-ROM, and on the Web. In Digital Performance, Steve Dixon traces the evolution of these practices, presents detailed accounts of key practitioners and performances, and analyzes the theoretical, artistic, and technological contexts of this form of new media art. Dixon finds precursors to today's digital performances in past forms of theatrical technology that range from the deus ex machina of classical Greek drama to Wagner's Gesamtkunstwerk (concept of the total artwork), and draws parallels between contemporary work and the theories and practices of Constructivism, Dada, Surrealism, Expressionism, Futurism, and multimedia pioneers of the twentieth century. For a theoretical perspective on digital performance, Dixon draws on the work of Philip Auslander, Walter Benjamin, Roland Barthes, Jean Baudrillard, and others. To document and analyze contemporary digital performance practice, Dixon considers changes in the representation of the body, space, and time. He considers virtual bodies, avatars, and digital doubles, as well as performances by artists including Stelarc, Robert Lepage, Merce Cunningham, Laurie Anderson, Blast Theory, and Eduardo Kac. He investigates new media's novel approaches to creating theatrical spectacle, including virtual reality and robot performance work, telematic performances in which remote locations are linked in real time, Webcams, and online drama communities, and considers the "extratemporal" illusion created by some technological theater works. Finally, he defines categories of interactivity, from navigational to participatory and collaborative. Dixon challenges dominant theoretical approaches to digital performance--including what he calls postmodernism's denial of the new--and offers a series of boldly original arguments in their place.

     

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    Quelle: Verbundkataloge
    Beteiligt: Smith, Barry (MitwirkendeR)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262271806; 026227180X; 9780262333030; 0262333031; 9781282098596; 1282098594; 9786612098598; 6612098597
    Schriftenreihe: Leonardo
    Schlagworte: Technology and the arts; Digital media; Arts, Modern ; 20th century; Performing arts ; History ; 20th century; DIGITAL HUMANITIES & NEW MEDIA/New Media Art; ARTS/Performance Studies/General; ARTS/Art History/General
    Umfang: 1 online resource (xv, 809 pages), illustrations.