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  1. Critical code studies
    initial methods
    Erschienen: 2020
    Verlag:  The MIT Press, Cambridge, Massachusetts

    "Critical Code Studies (CCS) names a set of methodologies for the exploration of computer source code using the hermeneutics of the humanities. Like 10 PRINT CHRUSD (205.5 + RND (1)); : GOTO 10, Mark Marino's Critical Code Studies treats code not as... mehr

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    "Critical Code Studies (CCS) names a set of methodologies for the exploration of computer source code using the hermeneutics of the humanities. Like 10 PRINT CHRUSD (205.5 + RND (1)); : GOTO 10, Mark Marino's Critical Code Studies treats code not as merely functional but as a text, one that can be read, and misinterpreted, by non-programmers. As the author notes, code's "meaning is not determined entirely by the programmer's intention but also by how it is received and recirculated. That is not to argue that code can be taken out of context or that code means whatever people say it means but rather that the meaning of code is contingent and that code is subject to the rhetorical triad of speaker, audience (both human and machine), and message." It is time to develop methods of tracing the meaning of code. Computer source code has become part of our political, legal, aesthetic, and popular discourse. Code is being read by lawyers, corporate managers, artists, pundits, reporters, and even literary scholars. Code is being used in political debate, in artistic exhibitions, in popular entertainment, and in historical accounts. As code reaches more and more readers and as programming languages and methods continue to evolve, we need to develop methods to account for the way code accrues meaning and how the readers and shifting contexts shape that meaning. We need to learn not only to understand the functioning of code but the way code signifies. We need to learn to read code critically. Critical Code Studies offers a CCS "starting kit," a set of techniques that scholars and other interested parties can use to interpret code in a non-computational context"--

     

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  2. Speaking code
    coding as aesthetic and political expression
    Autor*in: Cox, Geoff
    Erschienen: 2013
    Verlag:  The MIT Press, Cambridge, Mass.

    Speaking Code begins by invoking the "Hello World" convention used by programmers when learning a new language, helping to establish the interplay of text and code that runs through the book. Interweaving the voice of critical writing from the... mehr

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    Speaking Code begins by invoking the "Hello World" convention used by programmers when learning a new language, helping to establish the interplay of text and code that runs through the book. Interweaving the voice of critical writing from the humanities with the tradition of computing and software development, in Speaking Code Geoff Cox formulates an argument that aims to undermine the distinctions between criticism and practice and to emphasize the aesthetic and political implications of software studies. Not reducible to its functional aspects, program code mirrors the instability inherent in the relationship of speech to language; it is only interpretable in the context of its distribution and network of operations. Code is understood as both script and performance, Cox argues, and is in this sense like spoken language--always ready for action. Speaking Code examines the expressive and performative aspects of programming; alternatives to mainstream development, from performances of the live-coding scene to the organizational forms of peer production; the democratic promise of social media and their actual role in suppressing political expression; and the market's emptying out of possibilities for free expression in the public realm. Cox defends language against its invasion by economics, arguing that speech continues to underscore the human condition, however paradoxical this may seem in an era of pervasive computing.

     

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    Quelle: Verbundkataloge
    Beteiligt: McLean, Alex (MitwirkendeR)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 0262305224; 9780262305228
    Schriftenreihe: Software studies
    Schlagworte: Source code (Computer science) ; Philosophy; Programming languages (Electronic computers) ; Syntax; Computer prose; DIGITAL HUMANITIES & NEW MEDIA/General; COMPUTER SCIENCE/General
    Umfang: 1 online resource (xv, 149 pages), illustrations.
  3. Internet success
    a study of open-source software commons
    Erschienen: 2012
    Verlag:  MIT Press, Cambridge, Mass.

    Drawing on literature from many disciplines and using a theoretical framework developed for the study of environmental commons, Schweik and English examine stages of open-source software (OSS) development, presenting multivariate statistical models... mehr

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    Drawing on literature from many disciplines and using a theoretical framework developed for the study of environmental commons, Schweik and English examine stages of open-source software (OSS) development, presenting multivariate statistical models of success and abandonment.

     

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    Quelle: Verbundkataloge
    Beteiligt: English, Robert C. (MitwirkendeR)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262301206; 0262301202
    Schlagworte: Open source software; Information commons; INFORMATION SCIENCE/Internet Studies; DIGITAL HUMANITIES & NEW MEDIA/General; COMPUTER SCIENCE/General
    Umfang: 1 online resource (xii, 351 pages), illustrations
  4. Aesthetic computing
    Autor*in:
    Erschienen: 2006
    Verlag:  MIT Press, Cambridge, Mass.

    In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and... mehr

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    In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures--a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics--from abstract qualities of symmetry and form to ideas of creative expression and pleasure--in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit--"usability," for example, could refer to improving a user's emotional state--and new models of learning will emerge.Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design.ContributorsJames Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Michele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Gorg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Lowgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri

     

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    Quelle: Verbundkataloge
    Beteiligt: Fishwick, Paul A. (MitwirkendeR)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262272735; 0262272733; 026206250X; 9780262062503; 9781429477284; 1429477288
    Schriftenreihe: Leonardo
    Schlagworte: Computer science; Aesthetics; DIGITAL HUMANITIES & NEW MEDIA/New Media Art; COMPUTER SCIENCE/General; DESIGN/Interactive Design
    Umfang: 1 online resource (xvi, 457 pages), illustrations.